Tomodachi Life Nintendo Switch 2 Edition: Why hasn’t that happened?
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Tomodachi Life Nintendo Switch 2 Edition: Why hasn’t that happened?

Anthony MicallefByAnthony Micallef
OnApr 12, 2026
READ2 MIN
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Tomodachi Life Switch 2 Edition Title Screen.
The title screen for the Switch 2 edition, signals a new chapter for the franchise.

Tomodachi Life: Living the Dream, a new entry in the long-dormant series, is releasing for Nintendo Switch 1 and fully playable on Switch 2. Fans are thrilled the franchise is back, but now that it runs on Switch 2 hardware, the question is impossible to ignore: why isn’t Nintendo taking advantage of any of it?

One of the most glaring omissions is the lack of mouse control integration for customization.

The Switch 2 allows for mouse controls in various games, yet this game ignores these features entirely. This is especially baffling given how much Living the Dream leans into cursor-based gameplay.

Arlo's profile showing the on-screen cursor.
Mii’s can be interacted with the mouse.

Performance in the Current Build

Perhaps most concerning are the technical performance issues present in the current build. While the baseline appears to be a standard 30fps, we’ve seen dramatic framerate plunges to 15fps during physics-heavy segments. The most notable example is the “bungee jump” dream; when the camera hovers above the island and the ragdoll physics kick in for the Mii character, the Switch 2 hardware struggles significantly. It seems the game runs identically to how it would on the Nintendo Switch.

The bungee jump dream in the current build of Tomodachi Life.
A performance nightmare: the bungee jump dream sees framerates plummet to half of the target baseline.

The 70 Mii Island Limit

Finally, the island’s population capacity remains frustratingly stagnant. Currently, the Mii limit is capped at 70. Many expected more slots, but the limit could be due to the number of Miis the game can handle, at least on Nintendo Switch. A Nintendo Switch 2 update of the game could increase the resident’s cap due to the better hardware of the largely capapable system.

Until Nintendo addresses these performance hitches and control limitations, a true next-gen Tomodachi experience feels like it’s still just a dream.

Heads or Tails mini-game - also the banner of this article.
The mini-games, like Heads or Tails, look excellent, but the underlying optimization is still missing for many others.

Check out this latest discussion on Reecee’s channel where we go into more details.

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About the Author

Anthony Micallef

Anthony Micallef

Anthony Micallef is the creator of Anton Retro, a platform dedicated to retro gaming enthusiasts. With years of experience in Nintendo homebrew and modding, he creates guides to help gamers get the most out of their consoles.

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News Details

AuthorAnthony Micallef
Date4/12/2026
CategoryGeneral News