About the Game
<h2>Super Mario Bros. X2 (SMBX2)</h2>
<p>
<strong>Status:</strong> Active (Beta 5 Available)<br>
<strong>Developer:</strong> Codehaus (Community Team)<br>
<strong>Genre:</strong> Platformer / Game Engine / Sandbox
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<h3>The “Modern” Evolution of SMBX</h3>
<p>
<i>SMBX2</i> is the definitive modern continuation of Redigit’s legendary <i>Super Mario Bros. X</i>. Unlike the original, which was abandoned in 2011, SMBX2 is an open-source overhaul that injects the <strong>LunaLua</strong> coding language into the engine. This allows creators to program entirely new mechanics, bosses, and cutscenes that were previously impossible, effectively turning SMBX from a simple level editor into a professional game development tool.
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<h3>Key Features</h3>
<ul>
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<strong>Massive Roster Expansion:</strong> The game expands the original 5-character roster to include <strong>Rosalina</strong>, <strong>Wario</strong>, <strong>Yoshi</strong>, and guest stars like <strong>Samus Aran</strong> (Metroid), <strong>Mega Man</strong>, <strong>Solid Snake</strong>, and <strong>Klonoa</strong>. Each character has unique physics and abilities programmed via Lua.
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<strong>LunaLua Scripting:</strong> The groundbreaking feature that defines SMBX2. Advanced users can write code to create custom health bars, complex boss patterns (like Touhou-style bullet hells), and completely new power-ups that don’t exist in official Mario games.
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<strong>The Moondust Editor:</strong> Replaces the glitchy old editor with “Moondust” (also known as PGE). This modern interface supports multi-selection, layers, and instant testing, making level creation significantly faster and more stable.
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<strong>Backwards Compatibility:</strong> Despite the massive changes, SMBX2 is designed to be fully compatible with levels and episodes made for the original *Super Mario Bros. X* (1.3), preserving over a decade of community history.
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</ul>
<h3>Visuals & Gallery</h3>
<p>Click the links below to view media:</p>
<ul>
<li><a href=”#” target=”_blank”>Title Screen (Beta 5)</a></li>
<li><a href=”#” target=”_blank”>New Character Showcase (Samus/Snake)</a></li>
<li><a href=”#” target=”_blank”>Scripting Example: Custom Boss</a></li>
<li><a href=”#” target=”_blank”>Moondust Editor Interface</a></li>
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<h3>External Resources</h3>
<ul>
<li><a href=”https://codehaus.wohlsoft.ru/” target=”_blank”>Codehaus Official Site</a> (Download)</li>
<li><a href=”https://github.com/WohlSoft/LunaLua” target=”_blank”>LunaLua GitHub</a> (Source Code)</li>
<li><a href=”https://wohlsoft.ru/pgewiki/Main_Page” target=”_blank”>PGE Wiki</a> (Documentation & Tutorials)</li>
</ul>
About the Author
Anthony Micallef
Anthony Micallef is the creator of Anton Retro, a platform dedicated to retro gaming enthusiasts. With years of experience in Nintendo homebrew and modding, he creates guides to help gamers get the most out of their consoles.
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